- Super Smash Bros Ultimate Min Min Reaction
- Kirby Vs Min Min Super Smash Bros Ultimate
- Super Smash Bros Ultimate Tier List
- ARMS' representative in Super Smash Bros. Ultimate is Min Min, the long-ranged 'Ramen Bomber'. Here's how to get started with her. We're excited for Min Min in Smash Ultimate, so we put together everything we know about the character from her reveal trailer.
- Min Min is one of the playable fighters in the Nintendo Switch game ARMS. She joined Super Smash Bros. Ultimate as the first fighter in Fighters Pass Volume 2 and the seventh downloadable character overall.
Gaming icons clash in the ultimate showdown you can play anytime, anywhere when a new entry in the Super Smash Bros.™ series arrives on the Nintendo Switch™ system! Update: Min Min is now available to download in Super Smash Bros. Ultimate.Earlier: Although we knew that the Fighters Pass Vol. 2's first new challenger would be from the ARMS series for three.
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Name: Min Min Game Series: ARMS Unlock Criteria:
Min Min is unique in that both her neutral attack and specials function similarly. The special neutral uses her ARM as a punch. This ARM can be changed for multiple effects: Ramram - It bends and does minimal damage. It loops back towards you when thrown Megawatt - It's shorter range and doesn't bend but can do a massive amount of damage Dragon - Has long range. Hold it down to shoot lasers when using a Smash attack Alternate Costumes |
Special
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Min Min's Neutral Special is unique. It activates with both the A or the B button with the A button controlling Min Min's Left Arm and the B Button controlling her right arm. When pressed, they will send out punches with the current ARMs. You can flick the stick to the side to turn it into a smash attack, you can curve them and you can hold the button to charge. Min Min can also kick with this button | ||
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Min Min's Up Special is varied based upon your positioning. On the ground, you will just get a boosted jump | ||
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Min Min's Up Special in the air is different. Here, Min Min extends her ARMs out in a punch. This will damage opponents but can also grab onto ledges | ||
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Min Min's down special has her change the ARM on her right. This can be cycled through at will from Ramram to Megawatt to Dragon. |
Super Smash Bros Ultimate Min Min Reaction
Final Smash
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When activated, Min Min will extend her ARMs out. If it connects, many other ARMs fighters will appear and will start attacking the hit opponent. After some pummelling, Min Min will unleash a powerful beam from her Dragon to damage the opponent |
Min Min ruined my Super Smash Bros. Ultimate, and I’m completely fine with it.
Before yesterday, my character selection screen was the picture of perfect symmetry—a six-row rectangle featuring mustachioed plumbers, space-faring canines, and one question mark, but mostly just Fire Emblem characters. Now, the screen looks like this:
© Screenshot: Nintendo/KotakuIt’s a total affront to the style gods. This is no matter, though, because Min Min is worth committing blasphemy. To date, she’s one the most fascinating fighters for Nintendo’s immensely popular party fighting game. Of all the DLC fighters, she certainly packs the most potential—and the strongest punch.
Min Min, a character from Nintendo’s other fighting game, Arms, brings the Smash Ultimate roster to a number so staggering you really don’t even need to keep count anymore. (Okay, it’s 81.) She’s the first new fighter included in Ultimate’s second Fighters Pass, an episodic-ish pack of downloadable content that introduces new characters, new stages, and new tunes every few months. The first pass gave players access to Byleth (Fire Emblem), Joker (Persona), Hero (Dragon Quest), Banjo-Kazooie (eponymous), and some guy with a ridiculous fashion sense (Fatal Fury). Currently, Min Min is the only confirmed fighter for the second pass, with five as-of-yet unannounced characters on the way. $30 will get you the whole pass. Or you can buy each Challenger Pack—Nintendo nomenclature for individual downloads—piecemeal for $6.
Much like how she plays in her own game, Min Min has two extendable mechanical arms (“ARMS,” to use proper parlance), each fitted with various weaponry. Her left arm is always equipped with something called the Dragon—a vaguely reptilian fist that can fire off lasers. Her right arm can switch between three weapons: the Dragon; the Ramram, a circular projectile that can immolate enemies; and the Megawatt, a beastly contraption that can only be described as a wrecking ball charged by the power of 1,000 car batteries.
Min Min’s regular attack (the A button) controls her left arm. Her special attack (the B button) controls her right. By using a down-special, you can swap between the Dragon, the Ramram, and the Megawatt. Last week, in a video revealing Min Min, Smash creator Masahiro Sakurai showed off how you can control each arm simultaneously and independently. It’s a fascinating idea in theory. In practice, it’s not so easy to coordinate. I suspect it’ll take many hours of practice before I get a full grasp on how to juggle two arms doing two separate things in two separate directions. Maybe you’ll find it more intuitive.
Still, even without making full use of her potential, Min Min is a hurricane on the battlefield. She hits hard, moves fast, and takes no names. Her range puts the Belmont brothers to shame. By holding down her side-special, you can charge up whatever special weapon you’ve equipped. The longer you hold it, the further it’ll travel. It’ll also hit with exponential force. A fully charged Megawatt can send even the heaviest fighters flying from halfway across the stage. Min Min’s grab, too, puts her a cut above the rest. It’s about as long as other ranged grabs (sorry, Dark Samus), but a bit snappier, so you won’t feel quite as vulnerable if and when you miss your mark. Altogether, Min Min, while capable in any situation, excels at a distance.
There’s not much to write home about her Final Smash, ARMS Rush. Sure, it features a neat little cutscene. You’ll almost certainly K.O. anyone caught in its path. But the entire Final Smash mechanic remains a demonstration of spectacle over skill. No new DLC pack is going to change that.
© Screenshot: NintendoThe true game-changer is her up-special, which can save Min Min from all but the hardest hits. For starters, it snaps automatically to the edge of the stage. It also has incredible range. On Final Destination, the only Smash stage, Min Min can regularly make it back to the stage from near the lower blast zone. Even from beneath the platform, it’ll still snap to the edge (within reason). You can also use it multiple times, so if you miss your first saving grace, you’ll get a second shot.
When you’re on the ground, it’s a different move, and will launch you straight up. Most potently, you can still perform attacks after using it. One fun combo involves using an up-special and directly following it up with an aerial down-attack. That’ll perform an angled dive kick at ferocious velocity. Just be sure not to do it too close to the edge; even the up-special won’t save you from that mistake.
If all of this sounds overpowered to you, well, it kind of is.
Last night, I plied my roommates with a six-pack and the fact that there’s a pandemic going on and, hey, guys, who wants to practice good social distancing by staying inside and messing around with this cool new Super Smash Bros. character? More often than not, whoever played as Min Min won handily. Min Min stopped a PK Thunder-charged Ness right in his tracks. She pummeled Wario’s knock-off Harley to oblivion (while it was reared). She sent Bowser flying off the edge at only 60 percent damage. Mario’s cape couldn’t stop her ARMS. Neither could Zelda’s reflection move, Naryu’s Love. Truly, only the most formidable contender stood a chance:
© Screenshot: Nintendo/KotakuPlaying against Min Min, as you can imagine, is a mostly futile exercise, though she has some weaknesses. When she extends her ARMS, she’s stuck in a standstill. Only the fists have hitboxes—the things that deem when characters actually connect in fighting games—so if you can dodge her attacks, you’ll have an unobstructed opportunity in which you can attack. Just keep in mind that her ARMS are not projectiles. Don’t try to eat them, Kirby.
Kirby Vs Min Min Super Smash Bros Ultimate
Min Min’s Challenger Pack also introduces a new stage, Spring Stadium. It’s not Final Destination, so I’m not sure why you’d actively choose to play on it. Still, it’s a worthy addition to the demi-pantheon of Smash stages. On each side, there’s a launch pad. Combine this with Min Min’s truly jaw-dropping up-special to launch clear across the stage. There’s a ceiling at the top, too, that makes for some fun K.O.s. It seems almost needless, though. If you hit someone hard enough to bounce off the ceiling, they’ll likely careen directly into the lower blast zone, the way it’s angled. But if they’re traveling fast enough to ricochet in the first place, they would’ve just been K.O.ed in the upper blast zone. In other words, the coolest part of this stage does nothing, practically speaking, to distinguish itself from Final Destination.
All of this new content rolled out last night as part of Super Smash Bros. Ultimate’s 8.0.0 update. You can see the full patch notes here, but, as with many of the recent updates, don’t expect to find any paradigm-shifting changes. Falco, already a stellar fighter, was buffed to Super Saiyan levels. King Dedede, too. Other than that, the changes are mostly just a collection of tiny tweaks that only the most dedicated players will notice.
That said, there’s one notable thing that wasn’t included in yesterday’s update: Functional online multiplayer.